using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace win_kytka
{
///
/// Summary description for Form1.
///
public class Form1 : System.Windows.Forms.Form
{
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
private Stack zasobnik = new Stack();
private Bitmap bm;
private struct Zelva {
public float x,y;
public float direction;
public float krok;
public float uchylka;
public Zelva(float x, float y, float direction, float uchylka, float krok){
this.x = x;
this.y = y;
this.direction = direction;
this.uchylka = uchylka;
this.krok = krok;
}
} ;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(664, 654);
this.Name = "Form1";
this.Text = "Form1";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
#endregion
///
/// The main entry point for the application.
///
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Zelva ahoj = new Zelva(this.ClientSize.Width/2,this.ClientSize.Height,(float)(Math.PI/2),2/9.0f,2);
Zelva nazdar = new Zelva(this.ClientSize.Width/2f,this.ClientSize.Height,(float)(Math.PI/2f),2/8.0f,0.1f);
//kreslic(e.Graphics, ref ahoj,7,"X");
kreslic(e.Graphics, ref nazdar,12,"X");
/*bm = new Bitmap(1000,1000);
kreslic(Graphics.FromImage(bm), ref nazdar, 12, "X");
bm.Save("ahoj.bmp");*/
}
private void kreslic(Graphics g, ref Zelva zelva, int zanoreni, string retezec){
float foo;
float bar;
if(zanoreni == 0) return;
for(int i = 0; i < retezec.Length; i++)
{
switch(retezec[i])
{
case 'F':
foo = (float)(zelva.x + zelva.krok * Math.Cos(zelva.direction));
bar = (float)(zelva.y - zelva.krok * Math.Sin(zelva.direction));
g.DrawLine(Pens.Black,zelva.x,zelva.y,foo, bar);
zelva.x = foo;
zelva.y = bar;
kreslic(g,ref zelva,zanoreni-1,"FF");
break;
case 'X':
kreslic(g,ref zelva,zanoreni-1,"F[[+X]+XF]FX[[-X]-XF]+X");
break;
case '[':
zasobnik.Push(zelva);
break;
case ']':
zelva = (Zelva)zasobnik.Pop();
break;
case '+':
zelva.direction += zelva.uchylka;
break;
case '-':
zelva.direction -= zelva.uchylka;
break;
}
}
}
}
}